Introductory

It
is essential that the delegates are familiar with the
Windows environment. This course is designed to give
delegates a working knowledge of Flash 4. At the end
of this course delegates will be able to create linked
animated scenes ready for the Internet or Intranet site
Introduction
Graphics
-
Creating
graphics using the paint and draw tools
-
Editing
graphics (strokes and fills)
-
Creating
text
-
Working
with layers
-
Working
with groups
-
Understanding
Alpha channels
-
Importing
graphics
Animation
Sound
Interactive
Shockwave
Miscellaneous
-
Exercises
-
Questions
and answers
Advanced
Duration:
2 Days
Designed for those who do not have a programming background
but who need to utilise the power of ActionScripting to
deliver high impact, low bandwidth, interactive Flash content.
This course outlines the fundamentals of Object Orientated
Programming and explores the powerful functionality of ActionScripting.
You will cover working with dynamic textfields, creating
dynamic menu systems, animating with ActionScript, efficient
production workflows in Flash and an exploration of the
built-in ActionScript objects.The emphasis throughout this
course is on practical 'hands on' exercises designed to
build skills and confidence. If you have programming experience
and are familiar with the fundamentals of Flash, it is not
necessary for you to take this course.
Introducing Actionscripting
-
Basic frame driven actions
-
Button actions and event handlers
-
Adding ActionScript to movies
-
Principles of OOP: objects, methods
and properties
Dynamic Text
Flash Structures & Hierarchies
-
Prototyping with object diagrams
-
Flash building blocks: Symbols
in depth
-
Timelines, levels, layers and depths
-
Layered and nested approaches to
movieclips
Menu Systems
Production Workflows In Flash
-
Efficient Flash studio techniques
-
Using the Bandwidth Profiler and
Movie Explorer
-
Movie size and download issues
-
Flash player and performance issues
-
Progress bars and preloading techniques
-
Trace actions
-
De-bugger/output window
-
Smartclips
-
Shared libraries
-
ActionScript structures
-
Invisible Movie Clip engines
-
Classic Loop structures
-
More Movie Clip Event Handlers
-
Structuring semi-intelligent boolean
operations
-
The if() and if()
else arguments
Introduction To Math Functions
-
Math.cos,Math.sin,Math.PI
-
Random animations and effects
-
Flash games techniques
-
Dragging, dropping, snapping and
constraining
-
Creating an interactive Jigsaw
Puzzle
-
Creating score counters
-
Keyboard controlled movement
-
Creating custom cursors
-
Events based on the mouse position
Future Development Concepts
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