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3D Studio Max
Levels:
Introductory
Introductory
Duration: 2 days
The 3D Studio Max Environment
The Viewpoints
Command Panels
The Menu Bar
The Main Toolbar and Tab Panel
Objects Overview
Identifying and Creating Primitives
Using the Viewports
Selecting Objects
Transforming Objects
Transform Concepts
Working with Transforms
Transform Options
Other Object Transformations
Modifying Objects
Types of Modifiers
The Modifier Stack
Modifying Sub-Objects
Additional Objects and Tools
Identifying and Creating Splines
Lights and Cameras
More 3D Studio Max Tools
The Material Editor
ANIMATION:
Animation in 3D Studio MAX
Concepts of Animation
Configuring Time
Previewing and Exporting a 3D Studio MAX Animation
Animating Lights
Defining Lights
Defining Light Properties
Animating Materials
Using the Material Editor
Using the Material/Map Browser
Animating Materials & Maps
Animating Modifiers
Defining Modifiers
Animating Modifiers
Path Animation
Defining Path Animation
Animating a Camera Along a Path
MODELING:
Introduction to Modeling
Modeling Types
Modeling Units and Concepts
Key Workspace Areas
Polygonal/Mesh Modeling
Converting to Editable Mesh
Extruding, Beveling, and Chamfering
Mesh Smoothing
Modeling with Splines and Modifiers
Creating and Editing Splines
Extruding and Lathing
Other Modifiers
Compound Objects
Using Boolean
Lofting
Using Shape
Merge
Patch Modeling
Patch Grids
Patch Sub-objects
Subdividing and Binding
RENDERING & OUTPUT:
Rendering Basics
Exploring the Rendering Toolbar
Exploring File Formats
Setting Rendering Parameters
Working with Previews
Rendering Parameters
Using Environments and Atmospheric Effects
Exploring the Environment Dialog Box
Creating an Environment
Using Render Effects
Exploring the Rendering Effects Dialog Box
Applying Render Effects