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3D Studio Max
Levels: Introductory

Introductory Top of Page

Duration: 2 days

The 3D Studio Max Environment
  • The Viewpoints
  • Command Panels
  • The Menu Bar
  • The Main Toolbar and Tab Panel
Objects Overview
  • Identifying and Creating Primitives
  • Using the Viewports
  • Selecting Objects
Transforming Objects
  • Transform Concepts
  • Working with Transforms
  • Transform Options
  • Other Object Transformations
Modifying Objects
  • Types of Modifiers
  • The Modifier Stack
  • Modifying Sub-Objects
Additional Objects and Tools
  • Identifying and Creating Splines
  • Lights and Cameras
  • More 3D Studio Max Tools
  • The Material Editor
ANIMATION:

Animation in 3D Studio MAX

  • Concepts of Animation
  • Configuring Time
  • Previewing and Exporting a 3D Studio MAX Animation
Animating Lights
  • Defining Lights
  • Defining Light Properties
Animating Materials
  • Using the Material Editor
  • Using the Material/Map Browser
  • Animating Materials & Maps
Animating Modifiers
  • Defining Modifiers
  • Animating Modifiers
Path Animation
  • Defining Path Animation
  • Animating a Camera Along a Path
MODELING:
Introduction to Modeling
  • Modeling Types
  • Modeling Units and Concepts
  • Key Workspace Areas
Polygonal/Mesh Modeling
  • Converting to Editable Mesh
  • Extruding, Beveling, and Chamfering
  • Mesh Smoothing
Modeling with Splines and Modifiers
  • Creating and Editing Splines
  • Extruding and Lathing
  • Other Modifiers
Compound Objects
  • Using Boolean
  • Lofting
  • Using Shape
  • Merge
Patch Modeling
  • Patch Grids
  • Patch Sub-objects
  • Subdividing and Binding
RENDERING & OUTPUT:
Rendering Basics
  • Exploring the Rendering Toolbar
  • Exploring File Formats
Setting Rendering Parameters
  • Working with Previews
  • Rendering Parameters
Using Environments and Atmospheric Effects
  • Exploring the Environment Dialog Box
  • Creating an Environment
Using Render Effects
  • Exploring the Rendering Effects Dialog Box
  • Applying Render Effects

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